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Are you experiencing that you get laughed at because
you are wearing Graft armor? Are you tired of being called a fishface? Fear not!
That Graft armor of yours is the base in the making of the absolutely sexiest
armor on Rubi-Ka! And we are going to show you exactly how to make it. |
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The CAS Symbiotic armor is really a story about an armor undergoing
the Cinderella process. To begin with, when the Graft and the Organic Armor was
introduced a long time ago, noone was really sure what it was supposed to be -
some called it the fishscale armor, and others the rainbow armor, it all depended
on which mood you were in, but the new and improved CAS Symbiotic armor? Its drop
dead sexy, baby. It is, in fact, the only armor for which I would seriously consider
getting down on my knees and ask it to marry me.
Okay, enough of that! Before we go through the process - a small warning. The
procedure you are about to read now, is identical to the one for another piece
of armor, called the Barter Armor. The Barter Armor is Trader-only, and involves
the same items to obtain. You can read about the Barter-Armor in our Barter-Armor
guide if you are a trader wanting to pursuit that instead. |
The base ingredient you will need is the graft/organic armor. The easiest way
to get either of these are of course missions - excepting the low ones in the
superior stores - but you might be lucky enough to find them outside while hunting
as well, however - missioning for them is a lot faster. So in our case we went
and missioned us a QL200 Graft Armor Helmet.
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Graft Armor Helmet
The Graft Armor is quite spectacular. When you wear it, it grafts itself onto
your
body, sending tendrils deep into your body that link up the armor with major organs.
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Next, we need to visit the store, in order to pick up our next two items we will
need, namely the Nano Programming Interface and the Inactive OT Metamorphing
Liquid Nanobots.
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Nano Programming Interface |
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Inactive OT Metamorphing Liquid Nanobots |
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You can get the Inactive OT Metamorphing Liquid Nanobots from the Armor
and Clothing Components booth and the Pharmacy and Chemistry Components
booth and the Nano Programming Interface from the Tools booth. The
Nanobots are quite expensive, at least at higher levels, so you might have to
fork up quite a lot of cash if you intend to make a whole CAS set. The QL of the
Nanobots must be at least 90% of that of the armor base, in our case, QL180 Nanobots
will do the trick for our QL200 soon-to-be-boosted Head armor although higher
is never wrong.
For every part of the CAS armor you intend to create you will also need two Notum
Fragments or Notum Chips, or one of each. These must be at least 90%
in QL of the Nanobots we only just now purchased, or the procedure wont work.
IE, if you obtained a QL180 nanobot, you will have to find two QL162 or higher
notum chips (90% of 180 = 162). We strongly suggest that you get higher notum
chips though, since cutting it this close can be quite the task.
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Notum Chip |
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Notum Fragment |
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These drop from pretty much any mob now and then. Yes - it can be a regular pain
to get them but it will be worth it. For really nice pieces, you should try hitting
some high level mobs in places like Eastern Foul Plains, Deep Artery
Valley, Belial Forest or Central Artery Valley, but they can
also be found on bodies in missions. We managed to be lucky enough to find two
QL170 fragments in our banks for this particular job.
Now that we have obtained the pieces for our head armor, what we need is to combine
them all so we can go to the nearest mirror and admire ourselves for a couple
of weeks. The first step is to combine the Inactive OT Metamorphing Liquid
Nanobots with the Nano Programming Interface. This requires exactly
four times the QL of the Nanobots amount of Nanoprogramming and 2.5 times
the QL of Computer Literacy to achieve. In our case with the QL180 nanobots,
it would require 720 Nanoprogramming and 450 Complit.
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Activated OT Metamorphing Liquid Nanobots
Metamorphing nanobots are used to change the look of things - and sometimes
also the properties and abilities of those things. To utilize this brew you need
to stabilize it
first with notum. |
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We now have some Activated OT Metamorphing Liquid Nanobots. The next step
is to actually stabilize these nanobots so they don't explode in our face when
they are used on the Graft Armor. To do this, we need to combine the nanobots
with both of the Notum Chips/Fragments to make the finished item.
This step also requires four times the amount of the QL of nanobots in Nanoprogramming
and one times the QL Chemistry to complete. Again, in our case, 720 nanoprogramming
and 180 Chemistry.
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Super-Stabilized OT Metamorphing Liquid Nanobots
This solution can be used to change both the looks and properties of certain
items, like e.g. Organic armor, Graft armor and Nano armor. |
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Now we are the proud owners of some Super-Stabilized OT Metamorphing Liquid
Nanobots. Don't drink. Don't shake heavily. Don't even think about feeding this
to your dog. What we are going to do is to gently pour them onto the Graft
Armor Helmet, and watch it transform from the fishy looking thing it is, into
something completely different, namely the CAS Armor Helmet. By applying
the nanobots on the helmet, you will produce the finished item. This step requires,
as the previous ones, four times the QL amount of the Helmet in Nanoprogramming
to do and 4.5 times the QL of Chemistry. For our QL200 helmet, 800 Nanoprogramming
and 900 Chemistry would be needed.
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CAS Symbiotic Armor Helmet
Symbiotic armor is a further improvement of the
spectacular organic- and graft armors. It was made using liquid nanobots - following
a procedure devised by the
Clan Anarchist Syndicate. |
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Sexy, isn't it? Lets take a look at the stats for it as well, since those are quite
interesting. The head we made adds some NCU and perception, but the other parts
of the armor all adds a small amount of bonuses as well, as you can see here,
which makes this armor interesting indeed.
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CAS Symbiotic Armor Helmet
+10 Max NCU
+40 Max Nano Energy
+10 Perception
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CAS Symbiotic Armor Gloves
+15 Firstaid
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CAS Symbiotic Body Armor
+100 MaxHealth
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CAS Symbiotic Armor Sleeves
+15 Melee Init.
+15 Ranged Init.
+15 Physical Init.
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CAS Symbiotic Armor Pants
+15 Evade ClsC
+15 Dodge Ranged
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CAS Symbiotic Armor Boots
+30 Runspeed |
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Don't worry about the over-use of existing icons either, the "real"
version looks nothing like what you would expect from the icons. Stats listed
in the table above are for Q200 versions.
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AC Statistics of a full set
Chemical AC 3153
Melee AC 4200
Radiation AC 3153
Projectile AC 3153
Energy AC 4200
Cold AC 1050
Fire AC 4200
Poison AC 3153
Requirements
Stamina 550
Strength 510 |
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Effects
Max Health +100
Melee Init. +30
Ranged Init. +30
Physical Init. +30
Evade ClsC +15
Dodge Ranged +15
NCU +10
Max Nano +40
Perception +10
First Aid +15
RunSpeed +30 |
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Final word
If you are looking for something to keep you warm during long winternights, you
would be better off looking someplace else since the armor has feeble protection
against Cold. Anything chillier than a lukewarm cup of coffee and you might keel
over and visit the reclaim. However - in combination with other armors, it can
be quite an amazing one, especially given its looks.
Last updated 28.November 2002
Contributors
Caleena, Atlantean
Korghul, Atlantean
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See what others have said about this article, or post your own comments regarding this in our forums. |
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