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Jack "Legchopper" Mendez has been the scourge
of Varmint Woods for quite some time now, and this atrox has made life hard on
people passing through there time and time again. And now, it's even worse - someone
decided to make clones out of him! |
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This is a quest clearly targeted to the higher levels - not only because it's
hard to do, but also, the rewards given out all have level-requirements. Level
130 to be more precise. It's hard for a number of reasons really, and we'll explain
how to do the quest and hopefully cut the camping time down to a minimum.
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This is Jack. Jack doesn't like people very much. This is
how he looks prior to trying to lop off your legs with that axe of his, because
believe us - he will try very hard to do just that. To tell you the complete truth
- this isn't Jack at all - it's one of his clones.
God only knows what went wrong in whatever ungodly experiment somewhere, but now
there's not only one overpowered brutish atrox killing-machine out there but a
whole armada. Tremble, humans, tremble.
Anyway - this is the target of all the different quests - to kill one of the clones,
and get the profession specific loot off of him. It's harder than it sounds, and
can involve hours of painstaking camping and killing without any luck.
Is it worth it? Well, read on and find out. |
First lets take a look at how you start off with this quest. That alone can be
a bit of a ride, since you will need to find a specific NPC depending on your
profession to give the quest to you. Not only that, but in many cases you will
have to pry the information out of them with a hammer. If you lose the thread
in a conversation with them, you will most likely have to start all over again,
which can get frustrating after a while, but you'll get there. Like we said, depending
on the profession you are, a different NPC will give you the mission to go kill
Jack, and bring back something to them. These are the different characters you
will need to approach to get the corresponding quests as well as the item you
will be requested to quest for. We decided not to post the entire conversations
of all the NPCs simply because it would make the guide explode and become too
huge. However - if you do want spoilers of the quests, we highly recommend that
you look in the profession-boards over at the Official
Anarchy Online site.
Profession |
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NPC |
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Location / Quest item |
Adventurer |
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Kendric Kuzio |
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1550 x 1000, Deep Artery Valley |
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Quest Item: Jack's Head |
Agent |
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Susan Furor |
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1200 x 1950, Galway County |
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Quest Item: Proof of what happened to Joslyn |
Bureaucrat |
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Nolan Deslandes |
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Neuters R Us, Newland City |
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Quest Item: Important looking briefcase |
Doctor |
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Quintus Romulus |
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1950 x 800, The Longest Road - Foremans Office |
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Quest Item: DNA Sample |
Enforcer |
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Bonzo |
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2850 x 1900, Mort - Beer and Booze Bar |
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Quest Item: Jack's Weapon |
Engineer |
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Janella Gheron |
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3200 x 2300 Greater Tir County - Cyborg Barracks |
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Quest Item: Remains of a long lost pet |
Fixer |
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Gridman |
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At the top of the Fixer Grid |
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Quest Item: Jack's Head |
Martial Artist |
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Daedra Iberra |
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1500 x 700, Pleasant Meadows |
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Quest Item: Severed leg of the Grand Master |
Meta Physicist |
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Elmer Ragg |
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1750 x 950, Mort |
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Quest Item: Glowing Amygdaloid Nucleus |
Nanotechnician |
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Robin Raag |
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1750 x 850, Southern Foul Hills, Smuggler's Den |
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Quest Item: Glowing Amygdaloid Nucleus |
Soldier |
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Captain Lewison |
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Reet Retreat, Stret West Bank |
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Quest Item: Blood-Stained Dog Tag |
Trader |
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Monday Kline |
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1300 x 900, Stret East |
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Quest Item: Jack's Head |
Like mentioned before - talking to the NPCs might be a task in itself. If you
miss a line of dialogue, or the chatserver is a bit laggy - you might need to
start all over, to make the NPC understand. Very forgetful ones, these. But in
the end, you will get a mission that reads something like this (Example taken
from the Meta Physicist quest)
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Bring back a Glowing
Amygdala Nucleus from a repeatedly cloned individual.
Cash: 75000 - Exp: 75000 |
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Of course - it's perfectly plausible to get the required item first, before getting
the missions - in fact, we would recommend this, since you won't have too much
pressure on you as you would have, if you already had the mission icon in your
mission window. Nonetheless, we set out to do our mission from the ground up this
time.
All the missions require you to kill one of the Jack "Legchopper"
Clones that are spread throughout Varmint Woods. Now comes the task of finding
these clones. There are six spawn-points for Jack. Arriving at these spawnpoints,
you might encounter Jack "Legchopper" clones, if you are lucky. If not
- you will probably meet a lot of these uglies - they're called Lifeswappers,
Bodyswappers, or Soulswappers.
2500 x 500 |
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2200 x 1100 |
2800 x 2700 |
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3800 x 1000 |
2200 x 1300 |
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4100 x 350 |
Every spawn will have five positions to fill - the aptly-named Swappers are infact
placeholders for Jack himself, so if you meet Jack at one of the spawns, you will
notice that there are only four swappers present. |
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Swappers are aggro, and fairly high - nevertheless they aren't too hard to kill,
if you are high enough - this is even possible without a team, if you really know
how to pull, or if you are a pet-class. However - should Jack spawn, you will
be in trouble, mark our words. For every kill you get there is a 5-10% chance
that a clone of Jack will appear instead of one of his placeholders.
One good tactic if each of your team-members can solo the swappers, is to send
out scouting patrols to the different coordinates to kill all the swappers and
wait for the spawn - the swappers (and possibly Jack) will spawn after about 20
minutes. You will have to keep doing this until Jack spawns, then call the team
over and deal with him. Just don't let him deal with you instead - Jack is very
hostile and will aggro pretty much everything but the local plantlife on sight
and if you suddenly find yourself alone facing him, it might be a good time to
leg it, unless you aren't allergic to dying. Pets work really well against him
- the trick is to keep aggro on the same person at all times, since good ol' Jack
hits for a substantial amount of damage. Getting the odd hit on you for nearly
1000 damage isn't all that fun when you are a nanomage for instance and Twicer
had the misfortune of inspecting Jack's axe a bit too close a couple of times.
Jack always drops one of the questing items, which means that there is roughly
a 12.5% chance of you getting the item you are after when you kill him. Mixed
in with this is Jack's regular loot as well, of which one item will have a 50%
chance of dropping:
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Silken Legchopper Gloves
These gloves can still pass as being white... |
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This Axe belongs to Jack
This hand-crafted axe was the favourite axe of Jack the Legchopper. It
has lots
of cuts along the helve. |
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Supporting Carbonan Holster
This is an hi-intelligent arm-holster. It interprets certain muscular
movements
and intensifies it. |
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As you might have noticed, some of the quest-items are used for multiple professions
- like the Amygdala being for both the NT as well as the MP quest, so make sure
you're not a team of fixers or adventurers heading out there cheering, because
five of you might come back empty-handed unless you really go in for it and start
an all-time-high camping streak. We recommend a steady supply of coffee, if this
is what you've set your heart on.
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Band of Beeswax
Nanotechnician |
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Ring of Crawling Ants
Engineer |
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Band of Dog Molars
Soldier |
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Ring of Magpie Tail Feathers
Trader |
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Band of Snake Skin
Bureaucrat |
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Ring of the Dolphin Spine
Doctor |
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Band of the Bear Claw
Enforcer |
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Ring of the Falcon Talon
Adventurer |
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Band of the Frog Tongue
Meta Physicist |
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Ring of the Monkey Tail
Martial Artist |
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Curl of Weasel Whiskers
Fixer |
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Ringlet of Black Panther Whiskers
Agent |
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All of the rings will add 14 to a specific ability, such as sense, agility, stamina
and so on, as well as some other minor buffs to other stats. The best rings will
give the wearer 112 more HP or Nano, and that's about it.
Final word
As for the various rewards from the missions, it's not one of the best rewards
there is, especially when it comes to the time it takes doing the quest - indeed
it can take days of playing, even weeks if you are unlucky, especially if you
take into account the amount of killings without actually getting the loot you
want.
Last updated 28.November 2002
Contributors
Cheetarr, Atlantean
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