|
|
|
|
|
|
|
The first meager steps
everyone takes into the world of Rubi-Ka - the
backyards and training grounds. We've all been
there, and most of us will always come back at
one point or another. For new and old players
alike, the backyards have seen a bit of glamour
lately with new features and more content, and
here's the lowdown. |
|
|
|
|
|
|
|
|
|
|
|
|
Once you pass the character creation, choose a
side and enter the shuttle down to Rubi-Ka, this
is where you'll end up - a holographic trainingground
connected to all backyards (or highrises - the
apartment complexes in the large cities where
you can live). This is where you'll take your
first steps and learn how to move about and how
things work. Initially rather stripped, the new
backyards have seen some improvements and is now
a much more giving experience for the first few
levels. We will show you all there is to it in
this little quick-quide.
The training ground, or holoworld, or junkyard
- or whatever the specific side calls their training
programs - all share some similar elements you
should familiarize yourself with first.
|
|
When you first arrive, you'll
be in a small enclosed section - similar
for all sides. This works like a sort of
safe-zone, where nothing will harm you.
A couple strong guards make sure nothing
hostile gets within.
Besides respawn/reclaim pads here, you'll
have 2 shop-like terminals like in the image
to the left. They might not like exactly
like this as the differ from side to side,
but you'll recognize what is what by their
symbols. One is a basic shop terminal that
sells only the most basic of equipment,
like nano/health rechargers - everything
of quality level 1. The second terminal
is a new "Random Name Generator". |
Using the Name Generator will change your first
and last name and pick something new for you each
time you use it. This service is free until you
pass a certain level where it starts charging
you a small fee. This service is usable by anyone
though, so you can freely come back here 100 levels
later if you want to change your name for a small
fee.
Next we'll look at the new trader, the one you'll
want to visit for equipment other than the basics
of the start-up shop, as well as the various loot
and rewards, and a distinct look at the sided
backyards along with their new bosses.
The Secondhand Peddler
Each Backyard area now has
a distinct trader in addition to the start-up
shop, the "Secondhand Peddler"
who deals in quite the useful stuff for
beginners. Armor, weapons, ammo, clothes
- even some rare ones like the Electron
pistols that add to NCU, the old Freedom
Arms pistols, Nova Flows, and other assorted
goodies levels 1-4 that are usually coveted
in the higher levels. For clanners, the
Secondhand Peddler is also known to sell
a few pieces of the Omni-Med suit usually
only gotten from the fine stores of the
Omni-Tek cities. |
|
|
The Loot and Rewards
Loot being the rewards you can hope to find while
'adventuring' through these backyards, have seen
a good increase, and it's now possible to actually
make a small fortune that will help you once you
are ready for the big world out there. The 'monster'
class mobs usually drops pieces of monster parts,
but also gems and jewels (see the Jewelry
Guide for more info what to do with
those). The humanoid mobs can now drop weapons
and armor too, wich is quite useful when you have
none. In addition, all mobs in the backyards can
drop a token aptly called "Take me to the
Shop" - a token appreciation I guess, one
that will net you in the excess of 160 credits
when sold to any shop, in the backyards or outside.
Then of course we have the new bosses - if you
can best one, you'll be rewarded with a handsome
reward based on level, just like you would taking
down any other type boss. That is, 5-8 items of
value, even some rares here and there, and usually
netting several thousand credits. The bosses come
in level 3 or 4, so the loot they drop will be
of similar quality. Very good for nacking a few
pieces of Kirch Kevlar, Dillon, Sekutek, even
Headskin Chips and similar early on.
The Omni-Tek Backyard
The Omni-Tek Backyard, or Holoworld, is a lush
and vibrant forrest scenario with rolling hills
and a mountainrange encompassing it all. A quarter
of the area also house a swamp enviroment with
a river running around it, crossable by a bridge.
The local wildlife here, apart from the occasional
humanoid bandit, consists of Leets, Reets, Snakes
and Lizards as well as the occasional clan.
In the swamp area, you'll find the head honcho
here, a rather unique swamp dwelling creature,
a "murk dweller" with a knack for swimming
(you'll discover that when you try to run from
him by jumping in the river). As with all these
backyard bosses, don't try him out solo before
you're atleast level 5 or higher as they do throw
quite some damage if you get them started.
The Clan Backyard
The Clan backyard, or Entertainment Park, portrays
much of what you'll find in the northern territories
- sand, dust and deserts, lined with the occasional
crowd of trees or oasis. The whole area is split
into 4 walled in section, and besides a lush artificial
waterfall in the first area, the enviroment is
pretty similiar all over. Surrounding the whole
playground is the distinct sandstone view of northern
cities.
As with the other backyards, the Entertainment
Park is littered with Leets, Reets, and Lizards,
but also the dreaded Rollerrats that usually drops
the useful tails (see the Quest with Tirbo
Ratcatcher what do with these), as
well as some Blubbags and the occasional Bandit.
The big bad boss who runs the whole deal is a
big salamander "Mudpuppy" that hangs
out in a dump furthest away from where you enter.
The Neutral Backyard
Neutral Backyards, or Junkyards, are just that
- mostly junkyards. It is also by far the largest
of all backyards, twice as large as any of the
others, with unique terrain covering everything
from the piles of scrap, run down buildings, to
rolling hills and caves, light forrests, a small
lake and plains. Everything surrounded by a large
mountain range. The inhabitants of the Junkyard
differs a little from the others, as you'll find
mostly mutants and robots here, with the occasional
leet and rollerrat. Far to the left, in what appears
to be a run down fortress of sorts, a giant hulking
robot resides wich is also the thing in charge
here similar to that of the Junkyard outside Athens.
And Last...
Starting out in the backyards are now a much more
rewarding experience, and if you are a new player,
there's a lot to learn here. Earlier you couldn't
get out of the backyard fast enough to get some
real action, but now I personally prefer staying
until around level 8-9 simply because the xp is
fast, the rewards are good, and everything is
just laid out plain and simple. The only thing
lacking is a more proper integration of the beginner
mission crawls as they are now almost obsolete,
hidden outside with the apartments and rather
useless once a player feels he or she is finished
with the training.
Last updated 1. April 2003
|
|
|
|
|
|
|
|
|
|